Ekafti Acomar

Gene D.'s human Jedi consular for Jason E.R.'s "Star Wars: Dark Times" space opera


Player Character: “Ekafti Acomar”

  • Species/nationality: Rhinnalian Human (clone; languages: Basic, +1 free Edge)
  • Gender: Female
  • Occupation: Jedi consular
  • Rank: Seasoned
  • Description: Older diplomat with many contacts but few remaining friends after Order 66 (looks like Judi Dench in The Chronicles of Riddick.)

Attributes (d4 + 5 pts.):

  • Agility: d6
  • Smarts: d6
  • Spirit: d8
  • Strength: d4
  • Vigor: d6

Derived Stats:

  • Charisma (0+edges/hindrances): +2
  • Pace (6" average): 6"
  • Parry (AC; 2+1/2 Fighting): 7 (+1 from Shii-Cho)
  • Toughness (2+1/2 Vigor; vs. damage): 5


  • Wounds: -1, -2, -3 (shaken), -4 (incapacitated)
  • Fatigue: -2, -1

Hindrances (2 minor, 1 major):

  • Code of Honor (minor) — Jedi, defend the innocent
  • Loyal (minor) — to allies, ideals of the Old Republic
  • Wanted (major) — by Palpatine’s new Empire

Edges (+1, human):

  • Arcane Background (Force)
  • Charismatic (+2)
  • Jedi Padawan
    • Form 1, Shii-Cho (+ 1 parry, – 2 vs. called shots)
    • Form 3, Soresu (defend vs. ranged attacks with Parry 7 instead of target no. 4)
  • Jedi Knight (lightsaber, +1 to fighting with it)
  • To get: New Powers (cost 5 XP each)

Bennies: 3

Skills (15 to start, 18 pts.; +1d6 Wild Die)

  • Fighting (Agility): d8
  • Force (Arcane/Spirit): d12 (+2, Jedi knight); This skill represents your understanding of the Force, and how to manipulate it, or understand it desires and follow them. This skill is used to activate the Force powers, and it can be used to achieve minor Force feats. A character with Force skill can make the following actions.
    • Hear My Thoughts: The player may send brief thoughts to others. Only a short word or idea may be sent at one time. Things like “Danger,” “Help,” or “It’s a Trap!” The difficulty is increased by the distance to the receptor of the thought.
    • Move Objects: The player may attempt to move and manipulate small, light objects up to 2 kg per Success and Raise. The range for this skill is Smarts. More massive objects require Power Points using the Telekinesis power.
    • Search your Feelings: A player may make a roll to determine if a course of action will have a favorable outcome. It takes one minute to use this skill this way. This only shows near future repercussions and not the long term consequences of your actions.
    • Sense Danger: All Force users have limited precognition. By spending a Power Point, the character may defend against ranged attacks as if they were melee attacks (Parry instead of TN 4).
    • Sense the Force: The player concentrates on feeling the flow of the Force around him noticing changes in it. The player may notice places or persons strong in the Force on a successful roll, on a Raise he may pinpoint the place where the disturbance came or understand the overall level of Force connection of someone.
    • Sense Life: The same way the player feels The Force, he may feel it in living beings. On a successful roll he may know if someone is around in a medium burst around him, ignoring cover or hiding. On a Raise he senses living beings on a large burst around him and senses exactly how many there are. It only works on living beings. Droids and characters invisible to the force cannot be perceived. This ability cannot pinpoint the exact location of someone, just if they are near.
  • Investigation (Smarts): d4
  • Knowledge (Smarts): d4, battle tactics
  • Knowledge (Smarts): d6, diplomacy/history
  • Knowledge (Smarts): d6, the Force
  • Persuasion (Spirit): d6
  • Piloting (Agility): d4

Other skills (* — to get?):

  • Boating (Agility):
  • Climbing (Strength):
  • Computers (Smarts):
  • Driving (Agility): *
  • Faith (Spirit):
  • Gambling (Smarts):
  • Guts (Spirit):
  • Healing (Smarts):
  • Intimidation (Spirit):
  • Knowledge (Smarts, by specialty):
  • Notice (Smarts):
  • Repair (Smarts):
  • Riding (Agility): *
  • Shooting (Agility):
  • Stealth (Agility): *
  • Streetwise (Smarts): *
  • Survival (Smarts): *
  • Swimming (Agility): *
  • Taunt (Smarts):
  • Throwing (Agility):
  • Tracking (Smarts):
  • Weird Science (Smarts):
    (d4 = 1 pt., d6 = 2 pts., d8 = 3 pts., d10 = 4 pts., d12 = 5 pts.)

Powers: 5

  • Power Points: 15 (10 + Jedi Knight)
  • Battle Mind
    • Rank: Novice
    • Power Points: 2
    • Range: Touch
    • Duration: 3 (1/round)
      Concentrate in what you want to strengthen, and then extend your hands over your target. This allows you to increase a trait of a target or yourself. Works just like Boost Trait, except you cannot lower traits. A success raises the target trait by one die type; a Raise boosts it 2 die types (e.g. from d4 to d8).
  • Force Cloak
    • Rank: Novice
    • Power Points: 2
    • Range: Self
    • Duration: 3 (1/round)
      Will the Force to surround you and protect you from harm. The power functions as deflection in all respects. It also shields you from electronic surveillance.
  • Mask
    • Rank: Seasoned
    • Power Points: 3 to 5
    • Range: Self
    • Duration: 10 minutes (1/10 minutes)
      You can use the Force to hide your true appearance. The power functions as disguise except for its range.
  • Mind Read
    • Rank: Novice
    • Power Points: 3
    • Range: Spirit
    • Duration: 1
      Instead of sending a psychic message, take it from their mind. The power functions as mind reading except that it is an opposed Spirit vs. target’s Smarts.
  • Mind Trick
    • Rank: Novice
    • Power Points: 3
    • Range: Smarts
    • Duration: Instant
      A wave of the hand and a well-placed word. Mind trick allows you to make an unbelievable suggestion, as long as it does not threaten the welfare of the target. Make an opposed Force vs. Spirit roll. On a success, the target believes your lie or follows your suggestion as if it were his idea. You may also make small auditory illusions that distract your target. Make a Force roll, on success your target is distracted (all rolls at -2, -4 with Raise) for one round.

Other Powers:

  • Absorb Energy
  • Battle Strike
  • Chaos (Dark Side)
  • Commune (Light Side)
  • Control Pain
  • Dampen
  • Dark Presence (Dark Side)
  • Drain Energy (Dark Side)
  • Drain Knowledge (Dark Side)
  • Enhance Senses
  • Enlighten
  • Farseeing
  • Force Grip (Dark Side)
  • Force Lightning (Dark Side)
  • Force Push
  • Force Scream (Dark Side)
  • Force Storm (Dark Side)
  • Force Stun
  • Force Wall
  • Levitate
  • Malacia (Light Side)
  • Mind Shard (Dark Side)
  • Pawn of the Sith (Dark Side)
  • Phase
  • Prescience
  • Sever Force (Light Side)
  • Shadow
  • Slow
  • Surge
  • Telekinesis
  • Vital Transfer

Languages: Basic, Sullustan, Twillek


  • all-temperature cloak (100 credits, 1 lb.)
  • comlink, short-range (25 cr., 0.1 lb.)
  • cred stick (100 cr., 0.1 lb.)
  • Lightsaber (2d8, ignores most armor; worth 7k cr., 1 lb.)
  • liquid cable dispenser (10 cr., 0.2 lb.)
  • medpack (for ship; 100 cr., 1 lb.)
  • ration packs (5 cr., 0.1 lb. each)
  • robes, formal and casual (5 lbs.)

Ekafti Acomar was born to an upper middle class family on Rhinnal, a core world of the old Republic, in 82 BBY (Before the Battle of Yavin). Between her family’s good reputation and her natural talents, none were surprised when she entered the Jedi academy at an early age.

In 19 BBY, the Jedi consular was traveling with protocol droid Max Power on a diplomatic mission to Bakura in the Wild Space/Unknown Regions part of the galaxy as the Clone Wars wound down. Unbeknownst to Ekafti, Max helped her survive Order 66, which outlawed all Jedi.

Young Jedi Thayne Highlander was part of a Republic task force dealing with an incursion by the Ssi-ruuk when he saw his master slain by Clone Troopers following Order 66. During the battle, Ari Sundar decided to leave her people, and Thayne had mercy on her.

Meanwhile, gambler and ex-Jedi Garos recently obtained a starship, and Oong Bak is its Duros engineer. We’ve all recently come together, but we don’t know one another especially well. Still, we have a common foe in the Galactic Empire and a desire to survive….

Player Character roster for Jason E.R.’s Star Wars: Dark Times” space opera miniseries, using Savage Worlds, as of summer 2015:

  • Ekafti Acomar [Gene D.]-female Rhinnalian human Jedi consular, older diplomat with many contacts but few remaining friends
  • “Garolos Banku Nuruolos — Garos [Beruk A.]-male Chiss (blue-skinned humanoid) ex-Jedi, gambler, and owner of the light freighters Lucky Strike and Wayward Phoenix
  • Oong Bak [Brian W.]-male Duros (gray-skinned humanoid) honorable and talented mechanic and medic
  • Ari Sundar [Sara F.]-female Ssi-ruuk (raptor-like reptile) military medic, outcast from a species intruding upon the galaxy
  • Thayne Highlander [Bruce K.]-male human, young Jedi knight; saw master killed by Order 66
  • Max Power (MX-PR) [Rich C.G.]-male protocol droid with secret combat subroutine, ordered to protect Jedi (overrode Order 66); killed by Sith Bela Trepada on Bakura
  • Tharg Thargsson [Rich C.G.]-male Gamorrean guard, former mercenary for the Hutts, building his own army
  • Tark Agros [Brian S.]-male Bakuran human pilot and noble, mildly delusional hotshot
  • “Cmdr. Thorn” (CC-648) [Drew S.]-male human Clone Trooper (cloned Mandalorian), rendered immune to Order 66 and still loyal to the ideals of the Old Republic

Past Star Wars characters:

P.C.s from Dexter V.H.‘s "Orion’s Hope" space opera scenario, using WEG’s D6 Star Wars, 1987-1988 at SUNY-Binghamton

  • “Nile Basilisk” [Gene D.]-male human technician, Rebel demolitions expert, with two R2 units
  • “Amon” [John Z.G.]-male human pilot, friend of Rebel Capt. Wilshem
  • “Vova” [Louis S.]-male human scoundrel, ladies’ man; friend of Yngve, a male human Jedi knight
  • “Hotspur” [Mark M.]-male human Rebel soldier, hoping to study the Force under Silverspurn, a female Delcroidian Jedi
  • “Ral” [Stuart C.G.]-male human soldier, former Imperial commander; with warrior Telmar
  • “Scarlet” [Joe G.]-male cyborg mercenary, comrade of Amon; killed in battle

Party for Dexter V.H.’s D20 Star Wars: Saga Edition — “Dark Times” Boston scenario (all are second level):

  • “Gevo Prunak” [Gene D.]-male Sullustan Scout (Survivor/Beastmaster), wilderness guide and communications specialist
  • “Yanik Saranac” [Beruk A.]-male human Scoundrel (Slicer), computer hacker
  • “Batoochi Dor” [Brian W.]-male Duros Scout (Fringer), expert on the Galactic Rim
  • “Jesek Olon” [Greg D.C.]-male Jawa Soldier (Commando), mercenary and weapons collector
  • “Raynor” [Byron V.O.]-male Bothan Noble (Influencer), trader
  • “Meerka Nawthing” [Dexter V.H./Non-Player Character]-female human Jedi Guardian, friend of “Captain Gister Kallib” [N.P.C.]

P.C.s from Rich C.G.’s Star Wars: Edge of the Empire introductory one-shot, Massachusetts, 10 June 2013:

  • “Sasha” [Gene D.]-female human explorer, scout with no allegiance to the Galactic Empire or the growing Rebellion, recently run afoul of crime lord Teemo the Hutt on Tatooine
  • “41-VEX [Brian W.]-robot colonist with astromech and medic functions, friends with Mathus, Decker, and Lowhhra
  • “Mathus” [Beruk A.]-male human mechanic, colleague of 41-Vex, former employee of Teemo the Hutt
  • “Lowhhra” [Sara F.]-female Wookie hired gun, former slave of Teemo and gladiator, friends with Oskara
  • “Oskara” [Josh C.]-female Twi’lek bounty hunter, set up by Teemo, met others at the “Cranky Droid” cantina in Mos Shuuta
  • “Sarrick” [Jason E.R.]-male Rodian explorer, gambler and former indentured servant
  • “Decker” [Bruce K.]-male human pilot and smuggler, trying to get to the Krayt Fang freighter but must get pas Gamorrean guards, Trandoshian slaver Trex, and Imperial agents….

Other proposals:

  • “Salmakk:” male Mon Calamari padawan, saw his master slain and fled in the chaos of battle; still idealistic but confused by the new order
  • “Aja Tharet:” female Twi’lek smuggler with no love for authority but a nagging conscience in the form of her protocol droid

Ekafti Acomar

Star Wars: Dark Times GeneD5